// Copyright 2011 Riccardo Monica

#version 400

in vec3 positionattrib;
in vec3 normalattrib;
in vec4 colorattrib;
in float matshininess;
in vec3 matspecular;
out vec3 vPosition;
out vec3 vNormal;
out vec4 vColor;
out float vmatshininess;
out vec3 vmatspecular;

void main()
  {
  vPosition = positionattrib;
  vNormal = normalattrib;
  vColor = colorattrib;
  vmatshininess = matshininess;
  vmatspecular = matspecular;
  }
